POWER SOURCE: FREE COMBUSTION
DEVELOPER: SKINNEX



The biggest pilots in anti-grav racing always claim they never use the Autopilot, but the statistics tell a different story. Not one pilot in this year's championship got through last season without using it, and it'll be the same this time round. When it's activated, all control systems run automatically for a few seconds, giving a brief respite to the pilot round tricky bends.


POWER SOURCE: EXTERNAL COMBUSTION
DEVELOPER: FIERCE FEATURES



This flame throwing weapon has just been introduced this season, so race fans will be desperate to see it in use. It pumps a fiery flame jet from the front of the craft, and the flames continue causing damage for some time unless the targeted craft enters a pit lane.


POWER SOURCE: ATOMIC
DEVELOPER: DELBERT



The Gravity Bomb is the brainchild of the famous Delbert twins, the anti-grav fanatics from Ohio. Their new weapon has a wide blast radius that takes out the central anti-gravity drive of any ship in the vicinity. They hit the track floor and scrape up some vicious damage. Government regulations on indiscriminate anti-grav weapons mean it won't turn up too often.


POWER SOURCE: INTERNAL FUSION
DEVELOPER: CYPHON GROUP



After years of testing, the GravStinger has just received race approval ready for the new season. When fired, the stinger is hurled from the back of the craft and opposing ships must dodge it, or risk having their central anti-gravity drive taken out for a short time. If this happens, they'll hit the track floor and take damage to their shield.


POWER SOURCE: INTERNAL FUSION
DEVELOPER: PUZO SYSTEMS



Conceived and developed by legendary weapon designer Constantine Puzo after an afternoon playing catch with his young son, these three bouncing grenades can be fired forwards or backwards. One fires in a straight line, the others at slight angles. They explode on impact and cause medium damage.


POWER SOURCE: MAGNO COMBUSTION
DEVELOPER: MILITAIRE



Mines have always been a mainstay of anti-grav racing, but these new ones are magnetic. They are dropped from the back of a craft and exert a pull on pursuing ships. Fast moving craft can avoid the mines, though they will find the magnetic pull a little disruptive, while slow craft will be pulled towards the mine which detonates on impact. Pilots will also find the magnetic forces act on certain weapons too.


POWER SOURCE: ATOMIC
DEVELOPER: REAPER FORCE



Guided by a custom Lay-Zee Objective System, the Missile requires pilots to lock onto a target in front or behind their craft. Once fired, the low-damage weapon will seek its target and detonate on impact.


POWER SOURCE: FREE COMBUSTION
DEVELOPER: PURE H8 CORP.



Anti-grav fans always love to see a Plasma Bolt in action. This high-impact energy bolt is spectacular and dangerous, and if the targeted craft has poor shield strength, it usually means their race is over.


POWER SOURCE: ATOMIC
DEVELOPER: SKINNEX



Originally developed by Skinnex Technologies for use by armoured fishing fleets, the Proton Cannon fires low-impact, rapid-fire plasma rounds from the front of the craft.


POWER SOURCE: DUO-ATOMIC
DEVELOPER: SEISMO CORP.



It doesn't come round too often, but when it does, the crowds go wild. Developed by Seismo Corp. of Tokyo in 2085, the Quake Disrupter fires a spectacular, localised earthquake either forwards or backwards down the track. When it hits opposing craft, they're thrown into the air and come down with some serious damage.


POWER SOURCE: ATOMIC
DEVELOPER: BOOM SHAKKA INC.



The Rockets use a military-standard firing system developed by the US army to send three parallel devices from the front of the craft. They travel in a straight line and cause medium damage levels.


POWER SOURCE: INTERNAL FUSION
DEVELOPER: STRONG ARM



This tried and tested defensive system uses the ship's standard power units to generate an intense protective field for a few seconds. While it is active, it protects the ship from any weapon or crash damage.


POWER SOURCE: INTERNAL FUSION
DEVELOPER: FOUL PLAY CORP.



The Turbo delivers a short, sharp shock to a craft's engine, and kicks it up to about twice its normal power levels. Pilots love dropping one just as they hit a home straight, giving them the thrust they need to rip up the opposition.